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	<title>Comments on: The 8 hour journey to a single character</title>
	<atom:link href="http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/feed/" rel="self" type="application/rss+xml" />
	<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/</link>
	<description>{ on programming and the internets, every monday }</description>
	<lastBuildDate>Tue, 09 Mar 2010 07:51:25 +0000</lastBuildDate>
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		<title>By: Student aid</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-26225</link>
		<dc:creator>Student aid</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-26225</guid>
		<description>The journey is very nice for single charter. Example (j = 1; j&lt;20; j+++)that is single charter but j is very imp for 20 number print.</description>
		<content:encoded><![CDATA[<p>The journey is very nice for single charter. Example (j = 1; j&lt;20; j+++)that is single charter but j is very imp for 20 number print.</p>
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	<item>
		<title>By: Cheap boat insurance quotes &#62;&#62; Tips on getting boat insurance quotes ...</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25929</link>
		<dc:creator>Cheap boat insurance quotes &#62;&#62; Tips on getting boat insurance quotes ...</dc:creator>
		<pubDate>Fri, 27 Nov 2009 13:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25929</guid>
		<description>[...]one another relavant source of information on this topicis ,lbrandy.com,[...]</description>
		<content:encoded><![CDATA[<p>[...]one another relavant source of information on this topicis ,lbrandy.com,[...]</p>
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		<title>By: Kaitlin Duck Sherwood</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25914</link>
		<dc:creator>Kaitlin Duck Sherwood</dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25914</guid>
		<description>I once spent a day looking for what turned out to be the difference between &quot;K&quot; and &quot;k&quot;.

I also once helped two friends who had been debugging a web server configuration for several hours.  They called me over, I looked at a few of the config files (this was httpd 1.3 or 1.4) and then said -- uh, could you put a ENTER right *there*?  They went &quot;huh, why???&quot;, and I said, &quot;just do it please...&quot; and everything worked.  

It was the very last line of the file, and their parser required a newline (or maybe CR, I forget) to be at the end of the line in order to recognize the line should be processed.  Doh!</description>
		<content:encoded><![CDATA[<p>I once spent a day looking for what turned out to be the difference between &#8220;K&#8221; and &#8220;k&#8221;.</p>
<p>I also once helped two friends who had been debugging a web server configuration for several hours.  They called me over, I looked at a few of the config files (this was httpd 1.3 or 1.4) and then said &#8212; uh, could you put a ENTER right *there*?  They went &#8220;huh, why???&#8221;, and I said, &#8220;just do it please&#8230;&#8221; and everything worked.  </p>
<p>It was the very last line of the file, and their parser required a newline (or maybe CR, I forget) to be at the end of the line in order to recognize the line should be processed.  Doh!</p>
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		<title>By: Cameron McCormick</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25913</link>
		<dc:creator>Cameron McCormick</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25913</guid>
		<description>Interesting story, I once spent about a day and a half trying to make a custom jabber client work, only to find out that one character that was supposed to be capitalized was lower case, it took so long as I kept looking at what appeared to be identical logs - but one worked and one didn&#039;t. So I definitely feel your pain.</description>
		<content:encoded><![CDATA[<p>Interesting story, I once spent about a day and a half trying to make a custom jabber client work, only to find out that one character that was supposed to be capitalized was lower case, it took so long as I kept looking at what appeared to be identical logs &#8211; but one worked and one didn&#8217;t. So I definitely feel your pain.</p>
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	<item>
		<title>By: Tech Shankar</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25912</link>
		<dc:creator>Tech Shankar</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25912</guid>
		<description>It happened in my life too. really nice post. thanks 4 sharing it.</description>
		<content:encoded><![CDATA[<p>It happened in my life too. really nice post. thanks 4 sharing it.</p>
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		<title>By: John Fremlin</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25911</link>
		<dc:creator>John Fremlin</dc:creator>
		<pubDate>Tue, 24 Nov 2009 14:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25911</guid>
		<description>It seems to me that you have now regressed to performing a (albeit simpler) colorspace transform inside ffmpeg, which I thought it was your original goal to avoid . . . admittedly it should be done by nice fast code, but it still involves an unnecessary full frame duplication, which could be a pain if you care about the cache footprint.</description>
		<content:encoded><![CDATA[<p>It seems to me that you have now regressed to performing a (albeit simpler) colorspace transform inside ffmpeg, which I thought it was your original goal to avoid . . . admittedly it should be done by nice fast code, but it still involves an unnecessary full frame duplication, which could be a pain if you care about the cache footprint.</p>
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	<item>
		<title>By: Jack</title>
		<link>http://lbrandy.com/blog/2009/11/the-8-hour-journey-to-a-single-character/comment-page-1/#comment-25910</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Tue, 24 Nov 2009 14:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1138#comment-25910</guid>
		<description>Thanks for sharing! Felt like an adventure reading this, although I had a vague recollection of where the tale was leading since I dipped my toe into the video conversion world in the mid 1990s just long enough to experience some of your frustration with the numerous formats. Thing are hopefully/probably better now, but then it felt like a wasteland of incompatible, competing formats.

Oh, and speaking of all-day simple bugs. In the early 90s, I once spent an entire day on a single line of code in a 3D rendering engine. The code seemed to change its output depending on what called it. Turns out it was worse than that -- output depended on whether it was before or after a comment! Senior developers thought I was nuts so I reduced the test case to a 5-line program. So this:
void function()
{
i=i+i;//comment
}

produced different output from this

void function()
{
//comment
i=i+i;
}

Yeah, no kidding, that was weird. Turns out it was a bug in the compiler (we were using Microsoft&#039;s shiny new C++ compiler, still in Beta) causing  i=i+i to produce unpredictable results. Filed a bug report on the phone (this is pre-WWW, Windows 2.1 days). Good times.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing! Felt like an adventure reading this, although I had a vague recollection of where the tale was leading since I dipped my toe into the video conversion world in the mid 1990s just long enough to experience some of your frustration with the numerous formats. Thing are hopefully/probably better now, but then it felt like a wasteland of incompatible, competing formats.</p>
<p>Oh, and speaking of all-day simple bugs. In the early 90s, I once spent an entire day on a single line of code in a 3D rendering engine. The code seemed to change its output depending on what called it. Turns out it was worse than that &#8212; output depended on whether it was before or after a comment! Senior developers thought I was nuts so I reduced the test case to a 5-line program. So this:<br />
void function()<br />
{<br />
i=i+i;//comment<br />
}</p>
<p>produced different output from this</p>
<p>void function()<br />
{<br />
//comment<br />
i=i+i;<br />
}</p>
<p>Yeah, no kidding, that was weird. Turns out it was a bug in the compiler (we were using Microsoft&#8217;s shiny new C++ compiler, still in Beta) causing  i=i+i to produce unpredictable results. Filed a bug report on the phone (this is pre-WWW, Windows 2.1 days). Good times.</p>
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