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	<title>Comments on: Inspiration vs Distraction</title>
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	<link>http://lbrandy.com/blog/2009/12/inspiration-vs-distraction/</link>
	<description>{ on programming and the internets, every monday }</description>
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		<title>By: Igor</title>
		<link>http://lbrandy.com/blog/2009/12/inspiration-vs-distraction/comment-page-1/#comment-26155</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Wed, 23 Dec 2009 17:00:16 +0000</pubDate>
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		<description>Really nice post, kind of reminds me of myself coming up with projects to teach myself a new language or whatnot, only to figure out I can&#039;t pay attention to them all as much as I&#039;d like.

Can you ellaborate further on your game? It bears some resemblance to HyperBlade (back in the last century), but with much less blood :)</description>
		<content:encoded><![CDATA[<p>Really nice post, kind of reminds me of myself coming up with projects to teach myself a new language or whatnot, only to figure out I can&#8217;t pay attention to them all as much as I&#8217;d like.</p>
<p>Can you ellaborate further on your game? It bears some resemblance to HyperBlade (back in the last century), but with much less blood <img src='http://lbrandy.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: __sleep</title>
		<link>http://lbrandy.com/blog/2009/12/inspiration-vs-distraction/comment-page-1/#comment-26091</link>
		<dc:creator>__sleep</dc:creator>
		<pubDate>Mon, 14 Dec 2009 17:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://lbrandy.com/blog/?p=1190#comment-26091</guid>
		<description>brandy, 

thanks for the post, i really appreciated it, and this area is something that i have thought a lot about as well.  i too have dozens of projects, many barely started, and a small handful of recurrent (reentrant?) ones that i&#039;ve been working on for years.  i used to feel bad about bouncing around between them or abandoning them, in the sense of &quot;finish what you start&quot;.  but after awhile i realized that for me, following inspiration or curiosity is a better path than sticking to an adage.  and what&#039;s wrong with pushing ten projects forward one unit instead of one project forward ten units?  and i noticed the &quot;time filter&quot; effect as well -- that some ideas have legs and that that quality may only be revealed after some time has elapsed.  the latest project i&#039;ve begun incubating is a continuation of something i started on the c64 in high school in &#039;88!  the weirdness of doing that and the nostalgia appeal to me, and the original kernel of inspiration still speaks to me, and i never got it as far along as i had hoped so...we&#039;ll see if it has legs.

i have observed two pitfalls with this approach however.  one is that i can easily spend A LOT of time daydreaming/designing/planning/scenario-building and not really producing anything, which is okay, because i don&#039;t want to be attached to the idea that i have to produce something, but i actually do want to produce something sometimes, and so there is a balance to strike.  second, when other people are involved, i have to be really wary about committing my time, since there is never enough of it to do all of the things that it would be cool to do.  i&#039;ve learned the latter the hard way, by failing to deliver on commitments.  it doesn&#039;t feel good, and i hope not to do it again!

anyway, thanks for starting the conversation and keep up the good work.


adam</description>
		<content:encoded><![CDATA[<p>brandy, </p>
<p>thanks for the post, i really appreciated it, and this area is something that i have thought a lot about as well.  i too have dozens of projects, many barely started, and a small handful of recurrent (reentrant?) ones that i&#8217;ve been working on for years.  i used to feel bad about bouncing around between them or abandoning them, in the sense of &#8220;finish what you start&#8221;.  but after awhile i realized that for me, following inspiration or curiosity is a better path than sticking to an adage.  and what&#8217;s wrong with pushing ten projects forward one unit instead of one project forward ten units?  and i noticed the &#8220;time filter&#8221; effect as well &#8212; that some ideas have legs and that that quality may only be revealed after some time has elapsed.  the latest project i&#8217;ve begun incubating is a continuation of something i started on the c64 in high school in &#8216;88!  the weirdness of doing that and the nostalgia appeal to me, and the original kernel of inspiration still speaks to me, and i never got it as far along as i had hoped so&#8230;we&#8217;ll see if it has legs.</p>
<p>i have observed two pitfalls with this approach however.  one is that i can easily spend A LOT of time daydreaming/designing/planning/scenario-building and not really producing anything, which is okay, because i don&#8217;t want to be attached to the idea that i have to produce something, but i actually do want to produce something sometimes, and so there is a balance to strike.  second, when other people are involved, i have to be really wary about committing my time, since there is never enough of it to do all of the things that it would be cool to do.  i&#8217;ve learned the latter the hard way, by failing to deliver on commitments.  it doesn&#8217;t feel good, and i hope not to do it again!</p>
<p>anyway, thanks for starting the conversation and keep up the good work.</p>
<p>adam</p>
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		<title>By: Joe Ganley</title>
		<link>http://lbrandy.com/blog/2009/12/inspiration-vs-distraction/comment-page-1/#comment-26089</link>
		<dc:creator>Joe Ganley</dc:creator>
		<pubDate>Mon, 14 Dec 2009 16:21:33 +0000</pubDate>
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		<description>Oh, amen. My problem, though, is that those half-finished projects continue to nag at me. Just in the past couple of weeks I&#039;ve started an effort to, in effect, declare bankruptcy. Anything that&#039;s &#039;finished&#039; (using the word very loosely), I&#039;m releasing into the wild. Anything that isn&#039;t, I&#039;m writing off as a lost cause. Either way, I don&#039;t plan to revisit any of them again. I have too many ideas for projects-to-be to be spending my energy on old ones that have obviously run their course.</description>
		<content:encoded><![CDATA[<p>Oh, amen. My problem, though, is that those half-finished projects continue to nag at me. Just in the past couple of weeks I&#8217;ve started an effort to, in effect, declare bankruptcy. Anything that&#8217;s &#8216;finished&#8217; (using the word very loosely), I&#8217;m releasing into the wild. Anything that isn&#8217;t, I&#8217;m writing off as a lost cause. Either way, I don&#8217;t plan to revisit any of them again. I have too many ideas for projects-to-be to be spending my energy on old ones that have obviously run their course.</p>
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